INTRODUCTION TO OBJECT ORIENTED TECHNOLOGY (OB00) |
Format |
Classroom |
Duration |
2.0 Day(s) |
Description |
This course is intended to give a brief, comprehensive overview of object-oriented technology. It contains a summary of the essential elements of object environments as well as a complete introduction to the object-oriented way of thinking.
This course introduces key object technology concepts, the object-oriented, full life-cycle model, the typical work products in development and their relationships, the main characteristics of objects, and the current trends in methodologies, tools, and techniques to support applications using objects. The development/unified Modeling Language (UML) is used as standard notation for classes’ and objects’ static and dynamic representations. |
Audience |
Any individual who will be involved in the use of object technology to build e-business applications, including architects, designers, analysts, developers, testers, administrators, managers and project managers. |
Prerequisites |
Programming in a procedural language, such as COBOL or RPG with assistance. |
Objectives |
After completing this course, learners should be able to:
o Describe the key object technology concepts and terminology
o Describe the benefits of building OO applications
o Describe the incremental and iterative process for developing applications using object technology, and how it differs from traditional approaches to application development, such as Waterfall
o Describe the main work products that are developed to support application development using object technology and their relationships to each other
o Describe the impact of designing an application to handle changes and the approaches to support such designs
o Describe the current trends in supporting application development using object technology, including methodologies, tools, and frameworks
o List the similarities and differences between procedural application development and object-oriented application development |
|